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- on FLIP
- global prevClick, newClick
- set newClick to the clickOn
- puppetSprite(48, 1)
- if newClick > prevClick then
- set list to "R.1,R.2,R.3,R.1"
- repeat with n = 1 to the number of items in list
- set the castNum of sprite 48 to the number of cast item n of list
- updateStage()
- end repeat
- else
- set list to "R.3,R.2,R.1"
- repeat with n = 1 to the number of items in list
- set the castNum of sprite 48 to the number of cast item n of list
- updateStage()
- end repeat
- end if
- set prevClick to newClick
- puppetSprite(48, 0)
- end
-